Now Available On PluginBoutique + General Updates
We’ve been relatively silent the last few months, but for good reason, PluginBoutique The most exciting development is that our partnership with PluginBoutique, the largest online reseller of music software, has been finalized! Everything is live on there now, and a 40% off sale is ongoing on there as well as on here until the end […]
Introducing Impulse (Beta); an Acoustic Simulation Engine
Since 2019, before any of our plugin lineup existed in any form, we were working on some more high-level and complex ideas regarding how you would go about doing acoustic simulation in a virtual environment.
Free Updates For Codec & Sweep, Black Friday
Hello! Our two most popular plugins; Codec and Sweep, have been updated! Following a lot of suggestions from friends & customers reaching out, we’ve added the most requested feature on both programs! Additionally, we’ve handled a few different longstanding bugs that existed on both of the plugins, so there’s that, too. So, what’s new? Codec […]
New Release: Frahm, an Audio Plugin for Gestural Processing
Built on top of a particle-based force field system, Frahm takes the movement of particles that it simulates and treats them as sound sources in three dimensional space.
New Release: Glow, an Audio Plugin for Mass Granulation
Meet Glow. Glow is the product of many months of work, growing from a simple granulation effect to a fully fledged effect processor. Featuring three granular engines, three post-processing effects, and four modulators, Glow is a powerful tool for any musician looking to add complex, multilayered fragments of sound to their productions. Fragmentation Engine At […]
Codec Plugin Update 1.1: Delay Compensation & Mixer
Codec has been updated to version 1.1 After a few weeks with Codec out we’ve had an excellent month, Codec was downloaded more than anything else we’ve released… combined! One technical downfall that Codec had at release was it’s lack of proper delay compensation, but no more! Proper delay compensation has been worked out, and […]
Transfer Plugin Update 1.2: The Reflections Update
After a few months with Transfer out, we’ve gotten a lot of feedback, and a number of good ideas on how to improve it. Meet Transfer 1.2: https://youtu.be/E9LWmQ_9AcI Reflections: Enable the new reflections processor with the “Reflections” toggle button, and switch to it’s control panel with the “Room” icon. Switch between simulating early reflections, late […]
New Release: Codec, an Audio Plugin for Modern Degradation
Meet Codec. Codec comes from an idea we had for a plugin some time ago: “What if you could simulate a bad internet connection?” Looking around, we couldn’t find that much that accomplished what we wanted. There were a few plugins that mimicked how this effect would sound, but they always seemed a little bit […]
New Release: Strum, a “Sound Strummer” Audio Plugin
Meet Strum. Built from a desire to be able to “Strum Your Sound”, Strum is a multiband delay with a twist. The delay times & feedback values for each of the delay lines inside of strum are controlled by control points, with similar functionality to that of our first plugin, Sweep. The bands are controlled […]
New Release: Recurse, a Recursive Audio Processor
Created from a desire to make “Recursive Music”, Recurse was initially designed to mimic tools used by artists such as William Basinski, where audio is sent through effect chains over and over again, slowly altering the sound over time from the imperfections in the recording medium. Recurse simulates these imperfections internally, and provides extra effects for you to plug into the audio loop.
If you want to make a new kind of dub machine, Recurse can do it. If you want to distort & age your audio with Recurse’s Degrade module and forget about looping, Recurse can do that too.