A collection of different posts related to our work here at Lese. This most often consists of new releases, updates and tutorials, but may also contain more high concept writings on audio engineering, design, and even general business thoughts.
Since 2019, before any of our plugin lineup existed in any form, we were working on some more high-level and complex ideas regarding how you would go about doing acoustic simulation in a virtual environment.
Hello! Our two most popular plugins; Codec and Sweep, have been updated! Following a lot of suggestions from friends & customers reaching out, we’ve added the most requested feature on both programs! Additionally, we’ve handled a few different longstanding bugs
Built on top of a particle-based force field system, Frahm takes the movement of particles that it simulates and treats them as sound sources in three dimensional space.
We are pleased to announce that all of our plugins now support AAX. We have also updated our licensing system. AAX Support All of our products are now available as AAX plugins. To download AAX version of any of our
To improve the workflow in our plugins, we’ve added WASD and arrow control to our entire plugin lineup. Here’s what we’ve added. Shift + whatever movement key you’re using sets the active slider to the maximum / minimum value (shift
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