Blog
A collection of different posts related to our work here at Lese. This most often consists of new releases, updates and tutorials, but may also contain more high concept writings on audio engineering, design, and even general business thoughts.

New Updates: Smear 1.3, Impulse 1.3, and More
More updates are here We’ve been working hard on some things lately, a few plugin concepts here and there, along with something we’ll hopefully have a lot more details for you about soon (this is just a mockup render, but
We’ve Been Tricking Your Brain (and ears): How Binaural Sound Works
Time to answer even more questions… Our Ambisonics article was more complicated and math-y than this one will be, though. Time to learn about how we’re able to trick you into thinking sound is coming from a certain direction! Our
How does Ambisonic audio work, anyways?
After we put out an update for Frahm a few weeks ago (and by extension, our other spatial audio plugins Transfer and Eigen) that let it support Ambisonic audio, we had a few people ask us about what Ambisonic audio

New Plugin Updates: Fletcher 1.1, Frahm 1.3 & more
More updates are here We’ve had a great deal of feedback lately regarding Fletcher, it’s good to hear that so many of you are liking it! We’ve added a few more features to Fletcher, based on some user feedback, along

Now Available: Fletcher; A Time Smoothing, Spectral Audio Plugin
Fletcher is a dynamic temporal smoother. Fletcher is an audio plugin that delves into spectral processing, building off of our Smear plugin. What Fletcher does differently though is it’s smoothing systems: It has an Attack processor which looks at the

Free Plugin Updates: Codec 2.1, Sweep 1.4
More new updates! We’ve updated everyone’s favorite bitcrusher Codec with a new “Regen” feature, and added new systems to Sweep as well. Sweep 1.4 Sidechaining: We’re using sweep as a kind of “pilot program” to introduce a new general-use “Sidechaining”
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