Blog
A collection of different posts related to our work here at Lese. This most often consists of new releases, updates and tutorials, but may also contain more high concept writings on audio engineering, design, and even general business thoughts.
Now Available: Impulse; Standalone Impulse-Response Renderer
Impulse 1.0 is now available! After five years of development and a lot of discarded first drafts, Impulse has been released. We first spoke about Impulse back in february, with the announcement of our open beta program, and after a lot of
Frahm Update 1.1: User-Drawable Force-Fields
Hello! Frahm has been updated to 1.1, bringing new features, mainly the ability to draw your own force field as opposed to using the available force-field algorithm presets. Use one of Frahm’s two algorithm selector dropdowns to select the “User”
Update Notifications + Spring Sale Ending Soon
Just in time before our spring sale ends, we’ve dropped some more quality-of-life updates for all of our plugins (and some small requested features for individual ones); Update Checker / Notifier Never again will you have to periodically check our
Now Available On PluginBoutique + General Updates
We’ve been relatively silent the last few months, but for good reason, PluginBoutique The most exciting development is that our partnership with PluginBoutique, the largest online reseller of music software, has been finalized! Everything is live on there now, and a
Introducing Impulse (Beta); an Acoustic Simulation Engine
Since 2019, before any of our plugin lineup existed in any form, we were working on some more high-level and complex ideas regarding how you would go about doing acoustic simulation in a virtual environment.
Free Updates For Codec & Sweep, Black Friday
Hello! Our two most popular plugins; Codec and Sweep, have been updated! Following a lot of suggestions from friends & customers reaching out, we’ve added the most requested feature on both programs! Additionally, we’ve handled a few different longstanding bugs
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