Built on top of a particle-based force field system, Frahm takes the movement of particles that it simulates and treats them as sound sources in three dimensional space.
Eigen is a reverb plugin that lets you recreate the profile of a room by selecting dimensions. Choose exactly where the source and listener are placed, and experiment with combinations of materials on each of your six walls to simulate architectural acoustics. Eigen can also export an impulse response file of your room, and can […]
Meet Glow. Glow is the product of many months of work, growing from a simple granulation effect to a fully fledged effect processor. Featuring three granular engines, three post-processing effects, and four modulators, Glow is a powerful tool for any musician looking to add complex, multilayered fragments of sound to their productions. Fragmentation Engine At […]
Meet Codec. Codec comes from an idea we had for a plugin some time ago: “What if you could simulate a bad internet connection?” Looking around, we couldn’t find that much that accomplished what we wanted. There were a few plugins that mimicked how this effect would sound, but they always seemed a little bit […]
Meet Strum. Built from a desire to be able to “Strum Your Sound”, Strum is a multiband delay with a twist. The delay times & feedback values for each of the delay lines inside of strum are controlled by control points, with similar functionality to that of our first plugin, Sweep. The bands are controlled […]
Created from a desire to make “Recursive Music”, Recurse was initially designed to mimic tools used by artists such as William Basinski, where audio is sent through effect chains over and over again, slowly altering the sound over time from the imperfections in the recording medium. Recurse simulates these imperfections internally, and provides extra effects for you to plug into the audio loop.
If you want to make a new kind of dub machine, Recurse can do it. If you want to distort & age your audio with Recurse’s Degrade module and forget about looping, Recurse can do that too.
Meet Transfer. After using a lot of different audio spatialization plugins, we set out to create one that fulfilled a number of things that we felt the others were all lacking, and built Transfer based off of our requirements.
Everything is almost set up at this point so I think that now is the time for an introduction. I’ve been working on quite a few audio plugins and I am really excited to show them to everyone when they’re perfect and ready (release dates will likely be over the course of the next few months). In the meantime, here is a taste of what’s to come; Lese’s first plugin, available for free.