Blog
A collection of different posts related to our work here at Lese. This most often consists of new releases, updates and tutorials, but may also contain more high concept writings on audio engineering, design, and even general business thoughts.

Now Available On PluginBoutique + General Updates
We’ve been relatively silent the last few months, but for good reason, PluginBoutique The most exciting development is that our partnership with PluginBoutique, the largest online reseller of music software, has been finalized! Everything is live on there now, and a

Introducing Impulse (Beta); an Acoustic Simulation Engine
Since 2019, before any of our plugin lineup existed in any form, we were working on some more high-level and complex ideas regarding how you would go about doing acoustic simulation in a virtual environment.

Free Updates For Codec & Sweep, Black Friday
Hello! Our two most popular plugins; Codec and Sweep, have been updated! Following a lot of suggestions from friends & customers reaching out, we’ve added the most requested feature on both programs! Additionally, we’ve handled a few different longstanding bugs

New Release: Frahm, an Audio Plugin for Gestural Processing
Built on top of a particle-based force field system, Frahm takes the movement of particles that it simulates and treats them as sound sources in three dimensional space.

Updates: Introducing AAX Support + New License Key System
We are pleased to announce that all of our plugins now support AAX. We have also updated our licensing system. AAX Support All of our products are now available as AAX plugins. To download AAX version of any of our

Room Modes Explained With Eigen
Ever been in a bad-sounding room? Been told your studio needs bass traps? One key problem in room acoustics – especially studio acoustics – is room modes. Here’s how they work and what you need to know about them. We recently released
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