New Plugin Updates: Fletcher 1.1, Frahm 1.3 & more

a screenshot of updated interfaces of the fletcher and frahm audio plugins

More updates are here We’ve had a great deal of feedback lately regarding Fletcher, it’s good to hear that so many of you are liking it!  We’ve added a few more features to Fletcher, based on some user feedback, along with some other plugins: Fletcher 1.1.0 With the original shimmer knob, we’ve made the knob […]

Now Available: Fletcher; A Time Smoothing, Spectral Audio Plugin

screenshot of the fletcher audio plugin on a solid background

Fletcher is a dynamic temporal smoother. Fletcher is an audio plugin that delves into spectral processing, building off of our Smear plugin. What Fletcher does differently though is it’s smoothing systems: It has an Attack processor which looks at the target amplitudes of each frequency in the spectrum, and slowly moves towards them, the time […]

Free Plugin Updates: Codec 2.1, Sweep 1.4

More new updates! We’ve updated everyone’s favorite bitcrusher Codec with a new “Regen” feature, and added new systems to Sweep as well. Sweep 1.4 Sidechaining: We’re using sweep as a kind of “pilot program” to introduce a new general-use “Sidechaining” system, where some parameters (where it would make sense) can have their knobs right-clicked on […]

Teuri 1.1, Smear 1.2 + Modulation Improvements

New updates are here! Teuri has been updated to 1.1.0: We added the ability to do key-tracking on the resonator (replacing the center frequency control when it’s turned on). You can turn this on, and a MIDI activity indicator will show up to show when note-on messages occur (and you can right-click this indicator to […]

Now Available: Teuri, A Distortion Morphism Audio Plugin

teuri release render, image of the plugin

Teuri is a system for distortion morphism We recieved a lot of requests for a plugin that was “our approach” to distortion, and after some months of development, arrived at Teuri! Teuri allows you to load different distortion (waveshaping, phase distortion, etc) algorithms into different “slots”, and fade between them using a smooth blending algorithm. […]

Now Available: Smear, A Multilayered Spectral Processing Plugin

smear release render. image of the plugin

Hello Again We’re happy to announce the release another plugin today! This one is called Smear. Smear takes a selection of spectral effects that we’ve designed, allows you to set different slots to have these effects, and use our signature Factor Band system to “spectrally layer” them on top of eachother in different frequency sections […]

New Updates: Slice 1.1 and Frahm 1.2

screenshot of two audio plugins, showing that they are updated, slice and frahm

New updates are here! Our plugins are used by lots of people (probably including you!) and we get a lot of feedback on how to make them better.  The latest batch of plugin updates includes changes that a number of users have requested to make them better. While Slice & Frahm recieved the main updates; […]

Now Available: Hikari, A Generative Reverberator Audio Plugin

hikari plugin release render

Greetings We just put out a new plugin, Hikari. Hikari is based off of a number of weird digital reverberators from the 1990s and 2000s that we were able to get our hands on and reconstruct digitally. Of course, we also opted to add a lot of new twists. https://www.youtube.com/watch?v=rq42hRbEuV8 Explore the ocean floor with […]

Now Available: Codec 2.0 – Modern Degradation Revamped

codec plugin release render, shows a screenshot of codec in front of a patterned background

Codec is back Codec is our most popular plugin by far, and it’s no question why; Our approach to sound degradation using an audio compression standard has never been done prior to Codec. After almost 3 years of Codec being available, and hundreds of thousands of downloads later, we’ve updated Codec to Version 2! We’ve […]

How Raytraced Audio Works (For Reverb)

Raytracing, But for sound When you speak in a cathedral, your voice is not just travelling directly to someone else’s ears; it’s reflecting off domed ceilings, scatters across stone walls, and diffracts around columns. All these acoustic interactions shape what we recognize as reverberation, the persistence of sound in a space after the original sound […]