Now Available: Impulse; Standalone Impulse-Response Renderer
Impulse 1.0 is now available! After five years of development and a lot of discarded first drafts, Impulse has been released. We first spoke about Impulse back in february, with the announcement of our open beta program, and after a lot of improvements in every facet of our systems, we’re proud to finally make it available. What […]
Frahm Update 1.1: User-Drawable Force-Fields
Hello! Frahm has been updated to 1.1, bringing new features, mainly the ability to draw your own force field as opposed to using the available force-field algorithm presets. Use one of Frahm’s two algorithm selector dropdowns to select the “User” mode, and then click then click on the icon to open up the Editor panel: […]
Update Notifications + Spring Sale Ending Soon
Just in time before our spring sale ends, we’ve dropped some more quality-of-life updates for all of our plugins (and some small requested features for individual ones); Update Checker / Notifier Never again will you have to periodically check our site yourself to find out when our plugins have been updated; now our plugins will […]
Now Available On PluginBoutique + General Updates
We’ve been relatively silent the last few months, but for good reason, PluginBoutique The most exciting development is that our partnership with PluginBoutique, the largest online reseller of music software, has been finalized! Everything is live on there now, and a 40% off sale is ongoing on there as well as on here until the end […]
Introducing Impulse (Beta); an Acoustic Simulation Engine
Since 2019, before any of our plugin lineup existed in any form, we were working on some more high-level and complex ideas regarding how you would go about doing acoustic simulation in a virtual environment.
Free Updates For Codec & Sweep, Black Friday
Hello! Our two most popular plugins; Codec and Sweep, have been updated! Following a lot of suggestions from friends & customers reaching out, we’ve added the most requested feature on both programs! Additionally, we’ve handled a few different longstanding bugs that existed on both of the plugins, so there’s that, too. So, what’s new? Codec […]
New Release: Frahm, an Audio Plugin for Gestural Processing
Built on top of a particle-based force field system, Frahm takes the movement of particles that it simulates and treats them as sound sources in three dimensional space.
Updates: Introducing AAX Support + New License Key System
We are pleased to announce that all of our plugins now support AAX. We have also updated our licensing system. AAX Support All of our products are now available as AAX plugins. To download AAX version of any of our products that you have purchase, please go to the ‘My Account‘ section of our website. […]
Room Modes Explained With Eigen
Ever been in a bad-sounding room? Been told your studio needs bass traps? One key problem in room acoustics – especially studio acoustics – is room modes. Here’s how they work and what you need to know about them. We recently released Eigen, our reverb plugin, which lets you build a virtual cuboid-shaped room of any dimensions […]
Update: Introducing Keyboard Control In All Lese Plugins
To improve the workflow in our plugins, we’ve added WASD and arrow control to our entire plugin lineup. Here’s what we’ve added. Shift + whatever movement key you’re using sets the active slider to the maximum / minimum value (shift + W / D / Up / Right would maximize it, for instance). If the […]