Eigen is a reverb plugin that lets you recreate the profile of a room by selecting dimensions. Choose exactly where the source and listener are placed, and experiment with combinations of materials on each of your six walls to simulate architectural acoustics. Eigen can also export an impulse response file of your room, and can […]
Meet Glow. Glow is the product of many months of work, growing from a simple granulation effect to a fully fledged effect processor. Featuring three granular engines, three post-processing effects, and four modulators, Glow is a powerful tool for any musician looking to add complex, multilayered fragments of sound to their productions. Fragmentation Engine At […]
Codec has been updated to version 1.1 After a few weeks with Codec out we’ve had an excellent month, Codec was downloaded more than anything else we’ve released… combined! One technical downfall that Codec had at release was it’s lack of proper delay compensation, but no more! Proper delay compensation has been worked out, and […]
After a few months with Transfer out, we’ve gotten a lot of feedback, and a number of good ideas on how to improve it. Meet Transfer 1.2: https://youtu.be/E9LWmQ_9AcI Reflections: Enable the new reflections processor with the “Reflections” toggle button, and switch to it’s control panel with the “Room” icon. Switch between simulating early reflections, late […]
Meet Codec. Codec comes from an idea we had for a plugin some time ago: “What if you could simulate a bad internet connection?” Looking around, we couldn’t find that much that accomplished what we wanted. There were a few plugins that mimicked how this effect would sound, but they always seemed a little bit […]
Meet Strum. Built from a desire to be able to “Strum Your Sound”, Strum is a multiband delay with a twist. The delay times & feedback values for each of the delay lines inside of strum are controlled by control points, with similar functionality to that of our first plugin, Sweep. The bands are controlled […]
Created from a desire to make “Recursive Music”, Recurse was initially designed to mimic tools used by artists such as William Basinski, where audio is sent through effect chains over and over again, slowly altering the sound over time from the imperfections in the recording medium. Recurse simulates these imperfections internally, and provides extra effects for you to plug into the audio loop.
If you want to make a new kind of dub machine, Recurse can do it. If you want to distort & age your audio with Recurse’s Degrade module and forget about looping, Recurse can do that too.
Meet Transfer. After using a lot of different audio spatialization plugins, we set out to create one that fulfilled a number of things that we felt the others were all lacking, and built Transfer based off of our requirements.
We have gotten a lot of feedback in the last week on what can be improved with Sweep, and it has been updated! Sweep 1.1.0 (April 17th, 2022): Improved the “Random Section”, where now the phase / complexity controls will be disabled if random amount is turned off. Fixed some tiny vector scalability bugs. Fixed […]
Sweep is now available for macOS (and is available on both Intel and M1 Macs). Small updates were also made during the building process and Sweep is now at 1.0.1 (First ever update! So exciting). As always, if any problems are met during the process of installation, or if you find any bugs and want […]