transfer audio plugin
Transfer is an audio positioner.

Other doppler plugins have confusing controls. Other spatialization plugins are unintuitive. Transfer handles both of these problems and packages them together, as it should be.

Taking advantage of ambisonic audio, Transfer handles the processes associated with both encoding and decoding of the sound internally, without having to mess around with a bunch of variables. Transfer keeps it dead simple; audio in, spatialized signal out.

Transfer also features two different control modes; a full spherical positioner, as well as an X/Y pad representing the left/right/front/back space around the listener.



Transfer models the human ear and filters incoming audio according to how your ears would perceive sound coming from a certain angle, allowing for an ultra-realistic spatial audio experience; without the high CPU usage!

Spread / Separation

Transfer is able to perform “spreading” on the audio source to reduce the listener’s ability to localize (or “point out”) the sound for a more subtle spatial effect. Additionally, Transfer can separate the incoming audio to two points (left and right if the incoming audio is in stereo) and have both channels come in at separate angles, but retaining the same “distance”.


Transfer simulates the doppler effect in a way that is a mathematically perfect representation of how it sounds in real life.

Room Simulation

New In 1.2.0: Enable early & late reflections with the “Reflections” toggle button. You can simulate dimensions, as well as the materials of the space (or turn on “Size Sync” mode and map the size to the “Distance” parameter), and mix the early & late reflections’ volume to fine-tune it to your desired result. Powered by Impulse.


Don’t want to read the manual? Check out this video for a look into all of Transfer’s different features instead;


Blog posts related to Transfer

  • Toggleable doppler delay and air dampening filters
  • Binaural (HRTF) spatialization mode making use of a virtual speaker dodecahedron
  • Stereo spatialization mode, for more basic spatial positioning
  • Linear (constant speed) and smooth (filtered) movement modes
  • Source spread and separation controls, allowing for a “smeared” perceptual position spread over a larger area
  • Early & late reflection processor, with material-based room simulation
  • Vectorized, resizable interface

Windows: Supports VST3 & AAX

MacOS: Supports VST3, AU & AAX (Intel and ARM)

A Manual for Transfer is included with the download package via Email.