How Raytraced Audio Works (For Reverb)

Raytracing, But for sound When you speak in a cathedral, your voice is not just travelling directly to someone else’s ears; it’s reflecting off domed ceilings, scatters across stone walls, and diffracts around columns. All these acoustic interactions shape what we recognize as reverberation, the persistence of sound in a space after the original sound […]
Now Available: Impulse; Standalone Impulse-Response Renderer

Impulse 1.0 is now available! After five years of development and a lot of discarded first drafts, Impulse has been released. We first spoke about Impulse back in february, with the announcement of our open beta program, and after a lot of improvements in every facet of our systems, we’re proud to finally make it available. What […]
Introducing Impulse (Beta); an Acoustic Simulation Engine

Since 2019, before any of our plugin lineup existed in any form, we were working on some more high-level and complex ideas regarding how you would go about doing acoustic simulation in a virtual environment.