Blog
A collection of different posts related to our work here at Lese. This most often consists of new releases, updates and tutorials, but may also contain more high concept writings on audio engineering, design, and even general business thoughts.

Now Available: Codec 2.0 – Modern Degradation Revamped
Codec is back Codec is our most popular plugin by far, and it’s no question why; Our approach to sound degradation using an audio compression standard has never been done prior to Codec. After almost 3 years of Codec being

How Raytraced Audio Works (For Reverb)
Raytracing, But for sound When you speak in a cathedral, your voice is not just travelling directly to someone else’s ears; it’s reflecting off domed ceilings, scatters across stone walls, and diffracts around columns. All these acoustic interactions shape what

New Release; Slice, a creative looper Audio Plugin
Meet Slice. Slice up your life Created out of an epiphany, Slice features high level control schemes for creating dynamic, evolving, layered looping structures. This is a short video that goes over some of Slice’s sonic capabilities; https://www.youtube.com/watch?v=_CjXcT0r02I Slice can

Glow Plugin Update 1.3: The Routing Update
Glow is our most Popular paid plugin, and is getting an overdue update. Glow Version 1.3 adds “Routing” systems, which allow for it to operate in different high-level configurations, opening up an even larger breadth of possibilities. The new Routing

Now Available: Impulse; Standalone Impulse-Response Renderer
Impulse 1.0 is now available! After five years of development and a lot of discarded first drafts, Impulse has been released. We first spoke about Impulse back in february, with the announcement of our open beta program, and after a lot of

Frahm Update 1.1: User-Drawable Force-Fields
Hello! Frahm has been updated to 1.1, bringing new features, mainly the ability to draw your own force field as opposed to using the available force-field algorithm presets. Use one of Frahm’s two algorithm selector dropdowns to select the “User”
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