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Lese Updates

Now Available: Herman, a self-reprocessing reverb audio plugin

Hello Again

We’re happy to announce the release of Herman.

Herman was born out of the experimentation of ideas regarding “recursive processing”, the same sort of ideas that created Recurse.

The difference between Recurse and Herman however is that Herman is designed to be a Reverb, and Recurse is designed to be a general purpose looper.

The idea behind Herman is that there are a selection of different “contouring” systems that you can select between, and these contours process audio over and over again as the reverb tail progresses.

More Stuff

Living Sky

A long-standing collaboration between us and MNTRA has finally came out earlier this week, called Living Sky (a spatial audio convolution reverb that runs on the graphics card). We offered use of our Impulse engine to include a bunch of custom-generated spatial audio IRs for Living Sky.

Other Projects

We’re working on hardware! Hopefully soon we will have a working prototype to show off, and pre-orders will be available shortly after that;

render of a CAD file, guitar pedal

Impulse and Smear have also been updated a few weeks ago, we added new features to both.

The Future of Lese

As detailed in the AI and Audio Tools article, we have seen a recent explosion in low-effort software being put out. By my estimates there have been about 1500 new developer registrations on KVR since the summer (and almost all of which are putting out low-effort, generic stuff).

This might be discouraging, but Lese will continue to make high quality, intuitive, creative software, along with some other projects. Our plugins are not vibe-coded, and when you talk to Lese support, you aren’t talking to a chat bot; a person is there to help you. 

More Updates

AI and Audio Tools; Predicting the near future

This article is probably going to be a lot longer than the rest of the posts, but I think that sharing my thoughts on the current landscape is important. Saturation Curves (not the audio kind) One of my bigger business-related

New Updates: Smear 1.3, Impulse 1.3, and More

More updates are here We’ve been working hard on some things lately, a few plugin concepts here and there, along with something we’ll hopefully have a lot more details for you about soon (this is just a mockup render, but

How does Ambisonic audio work, anyways?

After we put out an update for Frahm a few weeks ago (and by extension, our other spatial audio plugins Transfer and Eigen) that let it support Ambisonic audio, we had a few people ask us about what Ambisonic audio

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